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Why Vlambeer’s Co-Founder Thinks Mobile Games Market is Broken

Brian Crecente talks to Rami Ismail about why traditional game development is broken on iOS:

“I’m here to make video games,” he said. “I’m not here to fix somebody else’s problems. Our users? Absolutely. If they have a bug and it’s our fault, we’ll fix it. But having made a game in 2013 and then the platform going, ‘It’s broken now,’ That would be like if somebody went and updated like the internet and now all text is right to left. That’s how it feels to me. It’s like we made a game, so now we’re getting punished for it.”

Apple has created a very inviting — but ultimately hostile — platform for games. There’s no malice there, they just don’t care about legacy software as much as they care about pushing things forward.

Video games have historically been extremely well preserved, yet some older iOS games seem to be gone forever. This ephemerality is unprecedented; it’s not just bad for game developers, it really feels like a big part of gaming history is being erased.