Freaks
Watched 11 January 2020
This movie is so ugly i WANTED to cry blood
Watched 11 January 2020
This movie is so ugly i WANTED to cry blood
Watched 8–9 January 2020
How can this show be both the funniest and saddest thing I’ve seen in a long time? How can it be so potent, accomplishing so much with just a few short episodes? Now that I’ve tasted the emotional high of Fleabag, I’m afraid I might never again allow a show to waste my time with padded out writing. I absolutely loved the first season, but I had to put myself back together after this one.
Watched 20–23 December 2019
“They shouldn’t have just locked him up.”
“He pencil fucked a hamster.”
“Yeah, but he’s obviously not happy. Happy people wouldn’t do things like that.”
“Fair point.”
“And anyway, that’s the very reason why they put rubbers on the end of pencils.”
“What, to fuck hamsters?”
“No, because people make mistakes.”
Despite my incredibly high expectations, I was still blown away by this show in ways I don’t even quite understand. Exceptional in every way.
Watched 26 December 2019
People aren’t normal.
Watched 25 December 2019
So much plot, so little courage. It’s already fading away in my brain.
Played 20 December 2019 on Nintendo Switch
I wish I had been able to play this back in 2017, as it might have felt fresher. In a post-Breath of the Wild world I sometimes find it hard to appreciate linear experiences without wondering how much better they could be if they just let go of my hand. This game triggered that feeling a lot.
Comparing it to Gone Home, a lot has evolved, but this game still feels stuck in the same uncanny valley: it’s not a true interactive experience as much as it is a museum exhibit. While that can be super interesting, video games seem capable of so much more. And now that Return of the Obra Dinn exists, we know that the valley can be crossed. I’m hoping that future “walking simulators” keep going in that direction.
Watched 19 December 2019
As entertaining as they come. Will the numerous present day references date this film quickly? Well I sure hope so, because I can’t wait to watch it again as an even more charming old time classic.
Watched 15 December 2019
It’s grotesque and unrelenting, careless with death and violence to a shocking degree. While the premise is idiotic, even immoral, the writing shows enough self awareness to let you know that it doesn’t care. The action is at once vivid and artificial, grandiose yet somehow shot to feel claustrophobic. The whole thing clashes with itself, with good taste, with common sense; a bunch of absurd juxtapositions and contradictions firing at your eyeballs at extremely rapid pace. Watching it was both exhilarating and distressing, and judging by my headache, just too much for my feeble brain. I love it and I hate it. It is, without a doubt, an incredibly accomplished work of art.
Watched 5 December 2019
Very fun but not one for the ages. I feel like it could either have been campier or more grandiose, but it kept to a more normalized middle ground, never truly defying expectations. I keep imagining that had this movie been made in the 1980s (with all the differences that would entail) it would most likely be a cool as heck cult classic.
Watched 5 December 2019
2001: A Space Odyssey is one of my favorite films, yet I found this one very boring.
Started out interesting — exciting even — but the story kept shrinking on itself, the ideas growing smaller and smaller. By the end, and much like the sad astronaut, I felt nothing. Please allow me to narrate to you how empty I feel, I’m such a sad sad lonely astronaut help me daddy
Yeah this would have been a two star review if not for the moon rover chase sequence. That part was cool.
Watched 21 November 2019
That scream really did it for me. This film could have been bad and that scream would have saved it. But no, the whole thing was excellent. Sets itself up as an incredibly precise and fastidious formal exercise, only to break with expectations in very unfamiliar, surreal ways. Rule-breaking cinema.
And meeting real-life Willem Dafoe not within one minute of the credits starting to roll was also a surreal experience. That’s two for the price of one. (Humblebrag, I know.)
Replayed 22–28 October 2019 on Nintendo Switch
As fun and timeless as ever. Nostalgia factor is huge with the new wireless SNES controller. But I’ll never rate this game five stars because I was a Sonic kid during the 16-bit era. No matter how many times I play it, Super Mario World will always feel somehow foreign, as if I’m still only allowed to play it for a little while at a friend’s house.
I played more as a tourist this time. I wanted to explore more than to be challenged, and I wanted to get to 100% completion (which I’d never done before). So I used the rewind feature in the Switch emulator liberally. It’s funny how “lazy” you get once you can instantly fix your mistakes. It deeply changes the experience for some games.
Watched 9 September – 20 October 2019
Watching Succession I often found myself at one of two extremes: either laughing and cringing at the sheer debauchery of it all, or depressively contemplating how the real world is probably even worse.
This duality seems to be the show’s core mechanic. The writers know that now, seemingly more than ever, reality is stranger than fiction. If you want to satirize it, you have to take it down a notch first — like putting on those special glasses so you can look at a solar eclipse. So Succession is a very impressive oxymoron: a satire that is also a toned-down version of reality. It’s gripping, though-provoking, hilarious entertainment. I just don’t understand why Connor is there.
Watched 9 May – 24 October 2019
One-Punch Man is lost. The charm, variety, and incredibly kinetic animation that set the show apart are nowhere to be found in season two.
The writing has no redeeming qualities to offer. It’s all over the place. The outrageous premise of the series was fun for a while, but it doesn’t seem strong enough to sustain being prolonged like this. The writers compensate by spending way too much time on a huge number of underdeveloped characters and subplots that I couldn’t care less about. In the end, none of those plots and characters even get any resolution; if there is a cohesive thematic undercurrent to this season at all, I was too bored to notice it. Meanwhile the main characters get so little airtime that I struggle to piece together what happened to them over the course of a dozen episodes. They are on screen only just enough for you not to forget what show you’re watching. It’s maddening.
This series has clearly been kicked into a lower gear, setting itself up to coast on the merits of season one for as long as possible. I won’t be sticking around.
Read 23 May – 17 October 2019
I’ve watched the first season of the show more than once, so there were no surprises to be found in this book, only details. That made it a slog to get through, even as it matched my expectations exactly.
The book is fine, but most of its strength lies in finding out what happens — not so much in the flair of its style, or the inventiveness of its ideas, and certainly not in the very systematic, episodic structure that often threw me off pace.
On the one hand, it did give me what I craved: more detail and cohesiveness than the show could bear to sustain. On the other hand, there is a certain ’80s fantasy corniness in some of those details that the show did well to correct in its art direction. Why does everyone wear impractically ornate animal-shaped helms? Sure, make armor fashion a thing, but those appendaged helms just seem like they’d be a hindrance in battle, existing more as flavor text than as a realistic part of the world. They remind me of the “no capes” gag in The Incredibles.
Nonetheless, I am into it, and I plan to keep reading the books. As the story drifts from the show’s, I can only hope that the experience of reading it will feel less like a chore.
Played 16 October 2019 on Nintendo Switch
This is the worst-sounding video game I’ve ever played; the sound effects are frankly ridiculous. The visual design is also quite poor and hard to parse, with enemies, bullets, and background all blending together. And the later levels are extremely punishing. No checkpoints? Okay… But is that testicle/bird final boss even supposed to be beatable by a human? I’ve never used rewind so much in any other classic title. Nintendo, bring us good SNES shoot ‘em ups, please.