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Super Mario World

Replayed 22–28 October 2019 on Switch

As fun and timeless as ever. Nostalgia factor is huge with the new wireless SNES controller. But I’ll never rate this game five stars because I was a Sonic kid during the 16-bit era. No matter how many times I play it, Super Mario World will always feel somehow foreign, as if I’m still only allowed to play it for a little while at a friend’s house.

I played more as a tourist this time. I wanted to explore more than to be challenged, and I wanted to get to 100% completion (which I’d never done before). So I used the rewind feature in the Switch emulator liberally. It’s funny how “lazy” you get once you can instantly fix your mistakes. It deeply changes the experience for some games.

About star ratings

My ratings are subjective. I’m not aiming for a perfect ranking of comparative artistic merit, just trying to represent how I feel about stuff. Here’s what they mean:

Personal favorite. I simply love it, warts and all.
Something special. Highly recommended.
Good, but unremarkable. I’ll probably forget about it.
A waste of time. Not recommended.
Practically insulting. Soulless garbage. (Rare!)