Metroid Dread
Played 6–29 June 2024 on Nintendo Switch
Direct and engaging, with a nice digestible length. But I can’t help but feel like the Metroid formula needs to shed some legacy baggage.
Played 6–29 June 2024 on Nintendo Switch
Direct and engaging, with a nice digestible length. But I can’t help but feel like the Metroid formula needs to shed some legacy baggage.
Played 20 March 2020 – 27 April 2021 on Nintendo Switch
Just… so many good feelings from this game. I’ll cherish it forever.
Played 4 September – 19 October 2020 on Game Boy Advance
There’s some interesting ideas and clever mechanics here, but I could never get past the clunky, sluggish controls. Movement expressiveness is limited to such a degree that neither platforming nor combat feel good.
Played 23 July – 27 September 2020 on iPhone
In just a few short weeks, this game took me from sudoku dilettante to completing Sunday “Pro 💀” puzzles in 20 minutes without hints (if I’m feeling patient enough). Good Sudoku has taught me more about sudoku than I ever thought I’d want to learn.
Jan Willem Nijman said it best:
This game is incredibly cyberpunk, like you just slam a new ai deck into your neocortex to kick ass at sudoku.
Played 23 December 2019 – 15 January 2020 on Nintendo Switch
It’s cool, but I’d rather just play Tetris.
Played 12 January – 11 March 2020 on Nintendo Switch
I love me some Picross, but they really phoned it in with the UI and controls in this one. No touchscreen support and no option to use the right stick means you can never really play one-handed, and that’s just incredibly frustrating for such a simple game.
Played 9 September – 23 December 2019 on Nintendo Switch
Not many games have rewarded me with such a deep sense of accomplishment. Celeste gives me life.
Played 20 December 2019 on Nintendo Switch
I wish I had been able to play this back in 2017, as it might have felt fresher. In a post-Breath of the Wild world I sometimes find it hard to appreciate linear experiences without wondering how much better they could be if they just let go of my hand. This game triggered that feeling a lot.
Comparing it to Gone Home, a lot has evolved, but this game still feels stuck in the same uncanny valley: it’s not a true interactive experience as much as it is a museum exhibit. While that can be super interesting, video games seem capable of so much more. And now that Return of the Obra Dinn exists, we know that the valley can be crossed. I’m hoping that future “walking simulators” keep going in that direction.
Replayed 22–28 October 2019 on Nintendo Switch
As fun and timeless as ever. Nostalgia factor is huge with the new wireless SNES controller. But I’ll never rate this game five stars because I was a Sonic kid during the 16-bit era. No matter how many times I play it, Super Mario World will always feel somehow foreign, as if I’m still only allowed to play it for a little while at a friend’s house.
I played more as a tourist this time. I wanted to explore more than to be challenged, and I wanted to get to 100% completion (which I’d never done before). So I used the rewind feature in the Switch emulator liberally. It’s funny how “lazy” you get once you can instantly fix your mistakes. It deeply changes the experience for some games.
Played 16 October 2019 on Nintendo Switch
This is the worst-sounding video game I’ve ever played; the sound effects are frankly ridiculous. The visual design is also quite poor and hard to parse, with enemies, bullets, and background all blending together. And the later levels are extremely punishing. No checkpoints? Okay… But is that testicle/bird final boss even supposed to be beatable by a human? I’ve never used rewind so much in any other classic title. Nintendo, bring us good SNES shoot ‘em ups, please.
Played 11–12 October 2019 on Apple Arcade
Cool premise, but lacks depth. I hate playing armchair designer, but I think this game needed a few obvious extra features:
Played 28 September – 9 October 2019 on Apple Arcade
This game is awesome and what phone games should have evolved into all along. Loved it.
Now I’m only missing the hidden achievement and I’m sure it’s got something to do with that fart card probably
Played 16–18 August 2019 on Mac
A masterpiece of game design. An impossible combination of brilliant ideas and flawless execution that is so unlike any other game I’ve ever played, it’s hard to understand how it could even be conceived.
Played 15 July 2019 on Mac
A charming little game that got me to smile a lot for the duration of a well-spent hour.
Played 21 June – 1 July 2019 on Nintendo Switch
I just knew that as soon as I booted this game for the first time, I would fall down the rabbit hole and be completely transfixed. And so it happened. One of the most rewarding exploration games I have ever played.
Played 21 March 2019 on Nintendo Switch
Is this a dig at Silicon Valley techbros? I love it. Reminded me of an old New Yorker cartoon:
“Yes, the planet got destroyed. But for a beautiful moment in time we created a lot of value for shareholders.”
Short and sweet, full of personality. The kind of game that makes me want to make games.