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All Posts, page 25

  1. Frick Filler
    youtube.com

    Game designer Jan Willem Nijman:

    I gave a 4-minute talk at @AMazeFest about how making long games is unethical, watch it here

    I love this idea:

    We should all design our games like bus rides — they should have multiple stops along the way. If someone is happy with your game, they should be able to stop playing at that point. Give your game that ending after two hours. Give it that ending after ten hours for the people who want more of it and want to find all the secrets. Give it, like, the 100-hour ARG with speedrunning, trophy, whatever shit, but let people quit your game in a way that makes them happy.

  2. Hot Fuzz

    2007 film

    Rewatched 30 June 2018

    The first big shootout’s action feels a bit imprecise in a post-John Wick world, but that’s about all I can criticize. This is still a masterpiece in my book.

  3. Anthony Bourdain: Don’t Eat Before Reading This
    newyorker.com

    Revisiting this incredible piece. The man was unique.

    I love the sheer weirdness of the kitchen life: the dreamers, the crackpots, the refugees, and the sociopaths with whom I continue to work; the ever-present smells of roasting bones, searing fish, and simmering liquids; the noise and clatter, the hiss and spray, the flames, the smoke, and the steam. Admittedly, it’s a life that grinds you down. Most of us who live and operate in the culinary underworld are in some fundamental way dysfunctional. We’ve all chosen to turn our backs on the nine-to-five, on ever having a Friday or Saturday night off, on ever having a normal relationship with a non-cook.

  4. The Cult of the Complex
    alistapart.com

    Jeffrey Zeldman:

    Good communication strives for clarity. Design is its most brilliant when it appears most obvious—most simple. The question for web designers should never be how complex can we make it. But that’s what it has become. Just as, in pursuit of “delight,” we forget the true joy reliable, invisible interfaces can bring, so too, in chasing job security, do we pile on the platform requirements, forgetting that design is about solving business and customer problems … and that baseline skills never go out of fashion.

  5. The Slow Death of Internet Explorer and the Future of Progressive Enhancement
    alistapart.com

    Oliver Williams thinks we should update the “mustard cut” technique to truly deprecate Internet Explorer, and I love the idea.

    Users have more browsers than ever to choose from, yet IE manages to single-handedly tie us to the pre-evergreen past of the web. If developing Chrome-only websites represents one extreme of bad development practice, shackling yourself to a vestigial, obsolete, zombie browser surely represents the other.

    He makes a crucial point — IE users might actually be better off with a pared-down experience:

    By making a clean break with the past, we can focus our energies on building modern sites using modern standards without leaving users stuck on antiquated browsers with an untested and possibly broken site. We save a huge amount of mental overhead. If your content has real value, it can survive without flashy embellishments.

  6. Black Panther

    2018 film

    Watched 4 May 2018

    Fun to watch, extremely cool, wholly original. And not a single “crossover event” to be seen. The Marvel movie I’d been waiting for since Iron Man.