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All Posts, page 7

  1. Super Mario World

    1991 video game

    Replayed 22–28 October 2019 on Nintendo Switch

    As fun and timeless as ever. Nostalgia factor is huge with the new wireless SNES controller. But I’ll never rate this game five stars because I was a Sonic kid during the 16-bit era. No matter how many times I play it, Super Mario World will always feel somehow foreign, as if I’m still only allowed to play it for a little while at a friend’s house.

    I played more as a tourist this time. I wanted to explore more than to be challenged, and I wanted to get to 100% completion (which I’d never done before). So I used the rewind feature in the Switch emulator liberally. It’s funny how “lazy” you get once you can instantly fix your mistakes. It deeply changes the experience for some games.

  2. Succession, Season 1

    2018 TV show

    Watched 9 September – 20 October 2019

    Watching Succession I often found myself at one of two extremes: either laughing and cringing at the sheer debauchery of it all, or depressively contemplating how the real world is probably even worse.

    This duality seems to be the show’s core mechanic. The writers know that now, seemingly more than ever, reality is stranger than fiction. If you want to satirize it, you have to take it down a notch first — like putting on those special glasses so you can look at a solar eclipse. So Succession is a very impressive oxymoron: a satire that is also a toned-down version of reality. It’s gripping, though-provoking, hilarious entertainment. I just don’t understand why Connor is there.

  3. One-Punch Man, Season 2

    2019 TV show

    Watched 9 May – 24 October 2019

    One-Punch Man is lost. The charm, variety, and incredibly kinetic animation that set the show apart are nowhere to be found in season two.

    The writing has no redeeming qualities to offer. It’s all over the place. The outrageous premise of the series was fun for a while, but it doesn’t seem strong enough to sustain being prolonged like this. The writers compensate by spending way too much time on a huge number of underdeveloped characters and subplots that I couldn’t care less about. In the end, none of those plots and characters even get any resolution; if there is a cohesive thematic undercurrent to this season at all, I was too bored to notice it. Meanwhile the main characters get so little airtime that I struggle to piece together what happened to them over the course of a dozen episodes. They are on screen only just enough for you not to forget what show you’re watching. It’s maddening.

    This series has clearly been kicked into a lower gear, setting itself up to coast on the merits of season one for as long as possible. I won’t be sticking around.

  4. AI Is Coming for Your Favorite Menial Tasks
    theatlantic.com

    Fred Benenson:

    When people talk about the effects of automation and artificial intelligence on the economy, they often fixate on the quantity of human workers. Will robots take our jobs? Others focus instead on threats to the quality of employment—the replacement of middle-class occupations with lower-skill, lower-wage ones; the steady elimination of human discretion as algorithms order around warehouse pickers, ride-hailing drivers, and other workers.

    What’s less understood is that artificial intelligence will transform higher-skill positions, too—in ways that demand more human judgment rather than less. And that could be a problem. As AI gets better at performing the routine tasks traditionally done by humans, only the hardest ones will be left for us to do. But wrestling with only difficult decisions all day long is stressful and unpleasant. Being able to make at least some easy calls, such as allowing Santorini onto Kickstarter, can be deeply satisfying.

    “Decision making is very cognitively draining,” the author and former clinical psychologist Alice Boyes told me via email, “so it’s nice to have some tasks that provide a sense of accomplishment but just require getting it done and repeating what you know, rather than everything needing very taxing novel decision making.”

  5. Better Than Human: Why Robots Will — And Must — Take Our Jobs
    wired.com

    Kevin Kelly:

    In the coming years our relationships with robots will become ever more complex. But already a recurring pattern is emerging. No matter what your current job or your salary, you will progress through these Seven Stages of Robot Replacement, again and again:

    1. A robot/computer cannot possibly do the tasks I do.
    2. OK, it can do a lot of them, but it can’t do everything I do.
    3. OK, it can do everything I do, except it needs me when it breaks down, which is often.
    4. OK, it operates flawlessly on routine stuff, but I need to train it for new tasks.
    5. OK, it can have my old boring job, because it’s obvious that was not a job that humans were meant to do.
    6. Wow, now that robots are doing my old job, my new job is much more fun and pays more!
    7. I am so glad a robot/computer cannot possibly do what I do now.
  6. The World-Wide Work
    ethanmarcotte.com

    Finally watched Ethan Marcotte’s talk from this year’s New Adventures conference. It’s as good as everyone said.

    The sewing machine was introduced to the public in the middle of the 19th century. When it was made commercially available, it was advertised as an appliance that would free women from the routine drudgery of hand-sewing.

    A few short decades later, this pamphlet said that a female operator could use a Singer sewing machine to produce 3,300 stitches per minute.

    That shift in tone is really intriguing to me: as the technology improved, the messaging around sewing machines shifted from personal liberty to technical efficiency.

    People are promised that technology will free them; ultimately, as the technology matures, it captures them.

    I’d like to propose that what happened with the sewing machine is currently happening with the Web: that the Web is becoming industrialized in the same way that the sewing machine was.

  7. Catalina Vista
    mjtsai.com

    The macOS Catalina situation seems to be pretty bad. My biggest reasons for upgrading are Apple Arcade and Reminders, but in return I’d have to:

    • give up Photoshop CS6
    • give up a bunch of games on my Steam library
    • deal with my old Aperture libraries as the app is finally broken
    • learn a new shell, or replace it
    • fix all the tooling stuff that will break due to the new read-only system volume
    • put up with all the permission annoyances
    • deal with all the damn bugs

    Marco Arment’s take on ATP is right: “not enough carrot to take the stick”. For the first time ever I might actually skip a major version of macOS.

  8. A Game of Thrones by George R. R. Martin

    1996 book

    Read 23 May – 17 October 2019

    I’ve watched the first season of the show more than once, so there were no surprises to be found in this book, only details. That made it a slog to get through, even as it matched my expectations exactly.

    The book is fine, but most of its strength lies in finding out what happens — not so much in the flair of its style, or the inventiveness of its ideas, and certainly not in the very systematic, episodic structure that often threw me off pace.

    On the one hand, it did give me what I craved: more detail and cohesiveness than the show could bear to sustain. On the other hand, there is a certain ’80s fantasy corniness in some of those details that the show did well to correct in its art direction. Why does everyone wear impractically ornate animal-shaped helms? Sure, make armor fashion a thing, but those appendaged helms just seem like they’d be a hindrance in battle, existing more as flavor text than as a realistic part of the world. They remind me of the “no capes” gag in The Incredibles.

    Nonetheless, I am into it, and I plan to keep reading the books. As the story drifts from the show’s, I can only hope that the experience of reading it will feel less like a chore.

  9. Super Earth Defense Force

    1992 video game

    Played 16 October 2019 on Nintendo Switch

    This is the worst-sounding video game I’ve ever played; the sound effects are frankly ridiculous. The visual design is also quite poor and hard to parse, with enemies, bullets, and background all blending together. And the later levels are extremely punishing. No checkpoints? Okay… But is that testicle/bird final boss even supposed to be beatable by a human? I’ve never used rewind so much in any other classic title. Nintendo, bring us good SNES shoot ‘em ups, please.

  10. Are China’s Tantrums Signs of Strength or Weakness?
    theatlantic.com

    Zeynep Tufekci wonders about China’s motivations around the Hong Kong situation:

    So why is China demanding significant censorship from Western companies—as in the case of this app—in the absence of a real threat? One thing to note is that while the original events being censored are minor to the point of trivial, the backlash creates a huge amount of publicity. You might be tempted to think that China has a Streisand-effect problem, in which trying to censor an event creates even more publicity. But that assumes the Chinese government doesn’t understand the Streisand effect, and that can’t be right, because if one government understands attention dynamics online, it’s China’s.

    Significant amounts of scholarship show that the Chinese government has been very good at burying important news by distracting from it with other, flashy but unrelated news. This shows a subtle and powerful understanding of the Streisand effect: Instead of censoring, China diverts attention.

  11. Midsommar

    2019 film

    Watched 14 October 2019

    William Jackson Harper’s character is my closest audience surrogate in this film: instead of wanting to escape from this horrific, beautiful place, he wants to learn more about it. That’s what worked so well for me in Hereditary, and it worked brilliantly once again in Midsommar. I really love this vibe of deep detail and interestingness that Ari Aster is bringing to horror.

    This was the theatrical version but I’ll definitely be watching the director’s cut as soon as I can.

    PS: I have that same mortar and pestle! (From the dance scene.) It’s from Ikea, which is hilarious

  12. Mini Motorways

    2019 video game

    Played 11–12 October 2019 on Apple Arcade

    Cool premise, but lacks depth. I hate playing armchair designer, but I think this game needed a few obvious extra features:

    • More achievements for each city. Why make lists called “Achievements” if they’re all limited to one item? I was expecting more stuff to unlock as I played.
    • A gallery of what your cities looked like at their peak, and a way to share that. When you lose, the camera zooms in, so you can’t even take a screenshot of your glorious metropolis.
    • A free build mode. Let me just play around without risk of failure, and let me place buildings myself. The more I played, the more I wanted to just put in a cheat code and build without restrictions, SimCity style.