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Posts tagged “video”, page 3

  1. The Nerdwriter: AKIRA — How To Animate Light
    youtube.com

    Evan Puschak:

    Otomo has said that he wanted Tokyo itself to be a major character in Akira, and one of the ways he fleshes this out is with light. Particularly, neon.

    Neon has a special significance for both Tokyo and the cyberpunk genre. It is the bitter, but beautiful light that signifies both the colorful radiance and the gaudy consumerism of modernity.

    Man, this movie is just so cool. I rewatched it recently; it has lost none of its power to mesmerize me.

  2. Game Maker’s Toolkit: Making Games Better for Gamers with Colourblindness & Low Vision
    youtube.com

    Mark Brown’s “Designing for Disability” series seems to be very comprehensive and well researched. I’m moderately colorblind and feel very well represented by this video.

    It reminded me of the game I most wanted to love but just couldn’t play: Puzzle Bobble. If a level had both blue and purple bubbles, I was toast. Even though each bubble color had a different shape inside, the differentiation wasn’t enough for split second decisions.

  3. Taking Back The Web
    adactio.com

    Jeremy Keith at Webstock 2018:

    I also think we should remember the original motto of the World Wide Web, which was: let’s share what we know. And over the next few days, you’re going to hear a lot of amazing, inspiring ideas from amazing, inspiring people and I hope that you would be motivated to maybe share your thoughts. You could share what you know on Mark Zuckerberg’s website. You could share what you know on Ev Williams’s website. You could share what you know on Biz Stone and Jack Dorsey’s website. But I hope you’ll share what you know on your own website.

  4. Frick Filler
    youtube.com

    Game designer Jan Willem Nijman:

    I gave a 4-minute talk at @AMazeFest about how making long games is unethical, watch it here

    I love this idea:

    We should all design our games like bus rides — they should have multiple stops along the way. If someone is happy with your game, they should be able to stop playing at that point. Give your game that ending after two hours. Give it that ending after ten hours for the people who want more of it and want to find all the secrets. Give it, like, the 100-hour ARG with speedrunning, trophy, whatever shit, but let people quit your game in a way that makes them happy.

  5. Game Score Fanfare: The Anxiety of Celeste and its Music
    youtube.com

    Mathew Dyason:

    Celeste is a poignant exploration of facing anxiety, helped in large part by its deeply personal soundtrack by Lena Raine. Let’s look at how the music approaches the theme of anxiety, whether by inducing it, or turning stress into something more productive.

    I often listen to film and video game soundtracks to help me focus while working (including the Celeste soundtrack!). This video gets to why that works so well. The idea that stress can be positive (eustress instead of the negative distress) is a powerful concept that I wasn’t aware of.